01

Body Mechanics — Animation Studies

Weight shift, sitting-to-standing, animation take, and breakdown exercises.

02

Maya to Unreal Engine Pipeline

Maya-to-Unreal animation export shown alongside a weight-shift study.

03

Troll — Rigging & Animation Progression

A progression showing motion capture, hair physics, a final render, and weight painting. The mocap example is identified separately from the character animation studies.

04

Bunny — Character Animation

Bunny character animation, with the final clip followed by process footage for comparison.

05

Two-Character Scene — Polish & Progression

A two-character scene shown in final polish and a separate progression reel.